Course Concept
There are FIVE basic principles in the course design concept:
- Principle 1: A realistic introduction to the game industry and game-related technology
Candidates often have skewed or inaccurate impression of the game industry. It is very important to set the expectations right. To instill within the students: the passion and the desire to put in the extra effort to make the best of the education/training provided by IDGT.
- Principle 2: A strong foundation in the basic technical skills
The program must provide comprehensive and meaningful training in the basic technical skills required for a competent game artist or game programmer.
This includes foundation modules in game systems, computer graphics, 3D mathematics, Newtonian physics before the advanced topics such as 2D/3D rendering, simulations for virtual game worlds etc are taught.
- Principle 3: Promote teamwork and collaboration between artists and programmers
Most education and training programs conducted by other institutions where artists and programmers are trained separately and seldom interacts with each other.
Contrary to this approach, the IDGT concept calls for close interactions between artists and programmers. Student artists and programmers are required to collaborate and work together to complete their group projects.
This mirrors the actual working conditions in game studios where artists and programmers often have to communicate to share knowledge, technical requirements and concerns.
- Principle 4: Expose students to tools, technology and industry practices currently in use within the game industry
Software tools, applications and technologies taught and used in the program would be standard tools and technologies currently in use by the game industry.
- Principle 5: A balanced education with an equal 50-50 distribution between theoretical training and practical work
The education concept demands a strong emphasis on practical work and training. The comprehensive theoretical training provided would be reinforced through practice in assignments, laboratory work and finally the game project.