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Professional Training
Starting June 2009
Technical Artist

The main objective of the Technical Artist Course is to bridge the gap between programmer and artists in game production. There is a great demand for such talent and very few courses are available in the world today to aspiring young person to pursue such a career.

Technical Artists role is a relatively new one for the game industry but is becoming increasingly important as game consoles and PC hardware become more complex.

The Technical Artist facilitates setting up and running the art production workflow and decision making of art packages and tools. All these involve tools development and support so as to increase productivity in the graphics pipeline.

Technical Artists are also charged with investigating new techniques and implementing them. The job often includes an instructional element, with the Technical Artist sharing his knowledge with other artists via training and mentoring sessions.

As the role of Technical Artist is a specialized one, he must be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as Shaders.

Technical Artist are expected to have extensive knowledge of art packages ranging from modeling to texturing and special effects, and be able to customize them so they are as streamlined as possible for specific projects.

The ability to work well as part of a team is also important, while training and mentoring responsibilities require good communication and people management skills.

The Course objectives:

  • A one year full time intensive course with real world production experience
  • To prepare an individual who want to be a technical artist
  • To provide advance training for the candidate with all major CG packages, such as Maya and 3D Max
  • To introduce the individual into scripting language such as MEL scripts and Maxscripts, C++, Visual Studio, etc..
  • To familiar the individual with different hardware architecture such, Xbox, PS3, and various PC.graphic system, such as nVIDIA and ATI
  • Implementing CG graphic pipeline with various games engines
  • Games engine development and it limitation
  • To be technically proficiency in lighting and rendering, texturing, game modeling, setup, particles system, animation and graphics-related programming languages such as shaders.
  • Graphic production Pipeline, workflow, development and implementation
  • Creative thinking in resolving technical challenges and limitations
  • Organization and communication skill
  • Learning on real world project and production.

 


FOUNDATION MODULES

Module
Code

Module Name

Description

FINT

Introduction to Video Game Development

Introduces the students to the world of video game development and production.

FELG

Elements of Game Systems

Introductory module to the different subsystems contained in a computer game.

FMAT

Modeling and Art Tools for Game Production

Introduces the modeling and art tools commonly used to create game assets and artwork.
The software tools include 3DS Max, Maya, Photoshop, ZBrush and BodyPainter.

FGPT

Game Programming Tools & Technologies

Introduces the programming tools and technology used in game development.
The software tools include Microsoft Visual Studio 2005, NVidia FX Composer, Direct3D, HLSL and XNA.

F3DM

Principles of 3D Mathematics for Games

Foundation module in basic 3D mathematics concepts and equations utilized in games.

FPCG

Principles of Computer Graphics

Foundation module in basic computer graphics concepts and techniques utilized in games.



TECHNICAL ARTIST MODULES

Module
Code

Module Name

Description

TART

Principles of Fine Art

Basic module in the principles of fine art and the application of these principles to create digital art and models for games.

TANI

Animation for Games

Basic module in real-time animation for technical artists.
Students will be taught important techniques and concepts needed to create assets for real-time animation in computer games.

TBWO

Modeling Buildings & World Objects

This module focuses on modeling of buildings, common infrastructures and background objects.

TEAE

Modeling Ecology & Artificial Environment

This module focuses on modeling and virtual recreations of natural environments, ecologies, trees and plants.

TCHA

Character and Animal Modeling

This module focuses on modeling of virtual characters of both humanoid and non-humanoid nature.

TVMM

Vehicle & Machinery Modeling

This module focuses on modeling of vehicular objects and other mechanical machineries.

TTMG

Terrain Sculpting & Modeling for Games

This module teaches students how to sculpt and create terrains for the virtual environments in games.

TMXS

MaxScript Scripting

This is an advanced module that introduces scripting for 3DS Max to students. Students will learn how to create basic scripts that would allow them to work more productively as technical artists.

TMLS

MELScript Scripting

This is an advanced module that introduces scripting for Maya to students. Students will learn how to create basic scripts that would allow them to work more productively as technical artists.

TSDR

Shader Technology (HLSL)

This is an advanced module that introduces programmable shaders to students. Students will learn how to manipulate and modify shader programs to achieve different visual effects.


GAME DESIGN & PRODUCTION MODULES

Module
Code

Module Name

Description

GMGT

Building the Game Team

This is an exercise in creating a small game development team.
Students will be exposed to team dynamics and how to create the right mix of talents for the game team.

GMDS

Game Design

This is an exercise in designing a new game.
Students will be guided to create interesting game mechanics or gameplay as well as to consider design issues like creating the fun factor and addictiveness to the game that they will develop.

GMPR

Game Production

This is an exercise in setting up the game production pipeline.
Game production techniques will be taught to students to help them manage the production process of their game projects.

GMDV

Game Development

This is an exercise in the actual development of the students game title.
The instructors will be mentoring the students during the actual game development process.

Training ground for the future leaders of the computer and video game industry.Provide world class Research and Development facility and training to advance the art of computer and video game development and production.To give real world experience for our students to practice and learn the skills.Help delivery skilled work force that fuel the growth of our computer and video game industry.To foster creativity and provide opportunity for talented individual through IDGT Scholarship program.