Realistic Terrains
The primary aim of this project is to break the barrier on the size of the worlds in next generation console games and build a solution to represent large worlds with size of the order of 10s of square miles and resolutions over 4kX4k. This is important for the genre of game we are building but at the same time technically challenging. There is no one solution to this problem. Several techniques to address different aspects of the problems (tessellation, erosion, textures etc) need to be researched to build such a solution. Infinite terrains which use procedural terrain generation are not in the scope of this project but may be explored in future.