Program Objectives
Course Objectives :
- A realistic introduction to the game industry and game-related technology
Candidates often have skewed or inaccurate impression of the game industry. It is very important to set the expectations right. To instill within the students: the passion and the desire to put in the extra effort to make the best of the education/training provided by the course.
- A strong foundation in the basic technical skills
The program will provide comprehensive and meaningful training in the basic technical skills required for a competent game artist or game programmer. This includes foundation modules in game systems, computer graphics, 3D mathematics, Newtonian physics before the advanced topics such as 2D/3D rendering, simulations for virtual game worlds etc are taught.
- Expose students to tools, technology and industry practices currently in use within the game industry
Software tools, applications and technologies taught and used in the program would be standard tools and technologies currently in use by the game industry.